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Saga of Sundered Souls

 Chronicles of Anduin – Saga of Sundered Souls is a collection of interwoven novellas set in a world reshaped by the Arcane Storms.  In Anduin, victory is never free. Every triumph, every breath, demands sacrifice. The world bears its scars, as do those who walk it. Here, choices matter—they ripple through time, and across the realm, testing courage, loyalty, and the fragile line between hope and ruin.  


This saga blends rich world-building with the raw depths of human (and Elfkin, Orkkin, and Shortkin) nature. It stands alongside Kinslayers: Fall of the Arcane Storms, offering the first glimpses into the myths, conflicts, and souls that define Anduin.

The Kinslayers Chronicles Begin Here

The Last Light of El’lindor is a tale of magic and ruin

 

Of legacy and loss.


Of an ancient city’s fall—and a family's final stand.


This is where it all began.


This is the story of the first Arcane Storm.

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The Complete Saga

Shadow & Starlight

Shadow & Starlight

Shadow & Starlight

 In the depths of the Everdark, the dark-elf-kin wrestle with legacy, betrayal, and power long buried deep beneath the roots of the world. 

Shadow & Starlight follows their rise, rebellion, and the choices that cast light or shadow across the realm.

*Dark-Elf-Kin* 

Mist & Moonlight

Shadow & Starlight

Shadow & Starlight

 In the haunted mists of the Riddermark Marsh, the goblin-kin live close to magic, memory, and one another. Mist & Moonlight tells the story of Saandar and Nessie—of kinship, courage, and the cost of becoming more than what the world expects. 

*Goblin-Kin*

Wind & Water

Shadow & Starlight

Stone & Steel

 Beneath the tides of Laantis, the sea-elf-kin tend coral groves and sing to the storms, their lives interwoven with the ocean’s rhythm. Wind & Water is a story of reverence and resolve—of beauty, grief, and the rising defiance of those who will not let the sea be poisoned by silence. 

*Sea-Elf-Kin*

Stone & Steel

Hearth & Harvest

Stone & Steel

 High in the frostbitten peaks, the dwarf-kin of Highrock rise to meet the storm in ships of iron and will. Stone & Steel follows the forging of Skyhammer—a daring venture into the heart of chaos—and the steadfast hearts who refuse to be forgotten. 

*Dwarf-Kin*

Smooth Sands

Hearth & Harvest

Hearth & Harvest

 In the gilded shadows of the Sunken Arena, the desert-elves survive by wit, beauty, and ruthless grace—trading in secrets, spice, and silence. Smooth Sands is a tale of elegance and resistance, where coin, kindness, and courage each carry a price seeking sanctuary. 

*Desert-Elf-Kin*

Hearth & Harvest

Hearth & Harvest

Hearth & Harvest

 Among fields now blackened by arcane storms, the short-kin of the Twin Towns cling to roots that run deeper than despair. Hearth & Harvest is a story of quiet strength, community, and the unyielding belief that home is worth rebuilding—even when the world says otherwise. 

*Halfling-Kin*

By the Light

By the Light

By the Light

  In the ancient spires of Mistfall, the high-elves stand as guardians of wisdom and balance, their light flickering in the face of storm-born ruin. By the Light is a tale of grief, duty, and the fragile strength of compassion in a world unraveling. 

*High-Elf-Kin*

Stand Strong

By the Light

By the Light

 Among the blood-forged pavilions of Darmass, Warlord Krathas must unite a scattered kin under one banner of survival. Stand Strong is a saga of defiance, loyalty, and the unbreakable will to protect what remains—because sometimes, strength is the only answer left. 

*Ork-Kin*

Life & Death

By the Light

Virtue & Valor

 the Undying now haunt the frozen halls of Gravensteen—bound by a curse born of sacrifice. Service in Life – Service in Death follows Draven and Sylvarna as they grapple with the cost of eternal vigilance and the dark truths it awakens.

*Undying*

Virtue & Valor

Virtue & Valor

Virtue & Valor

 In the sunlit halls of Valanon, honour holds fast even as the world falls apart. Virtue, Valour, Victory is a story of love, legacy, and the courage it takes to let go when the world demands too much. 

*Human-Kin*

Reader Reflections & Editorial Echoes

El’lindor was never meant for war

Cradled in the ancient forests of Anduin, it stood as a sanctuary of song, memory, and elemental balance—shaped by wind, rooted in peace. But peace cannot hold when ambition feeds on power.  


When the Arcane was pushed beyond its bounds, the first storm came—unnatural, sentient, and starved for light. From violet skies it fell, cloaked in shadow, birthing wraith-like horrors that tore through flesh and memory alike.


As the storm descended, a mother called on the elements to shield her daughters. A father raised his blade—not for conquest, but to stand between death and all he held dear. 


Listen to the Prelude on You Tube

A Chapter Excerpt from The Last Light

 The Haze of Battle


“There are no clear paths in a storm. Only choices made in the half-light, and the debts they demand.”
— Chronicles of Anduin: Songs of the Last Rides


Tarnadil lifted another child and hoisted them gently into a saddle. The rider, tense and impatient, obeyed nonetheless—none would gainsay the Lord of El’lindor this night. For hours now, his men had labored to shepherd the young, the infirm, the elderly—those who could not flee on their own. For they could not fight the things in the storm, but they could still save lives.


Often, Tarnadil’s gaze rose toward the towers, to the high rooftops of El’lindor. He knew Allantear would have their daughters safe—if such a thing were possible. She would never falter, not when duty called her as wife, as mother, as regent. And yet, as the storm advanced—winds like knives, flashes of strange light staining the sky—he found himself wondering if any of them would escape this night alive.


Then he saw it.  A light. Pure, arcane, defiant.


It flared above the city—on the highest rooftop—and in its heart stood his wife. Allantear, radiant, resolute, commanding the elements, pressing the storm back with the channeling might of El’lindor. For a moment, the darkness recoiled. The winds stilled. A breath was held across the city.


Then—cheers rose. Hope, fragile and flickering, caught like fire.  “Well… look at that,” he murmured to the guard beside him. “Perhaps the weave of the elements can strike it.” But even as the words passed his lips, the storm twisted. It raged, turned—as if affronted, as if alive. A mind behind the cloud. A will behind the lightning.


Allantear’s elemental light flickered. It faltered.  Tarnadil flinched, eyes narrowing, face draining of color.


“Keep the people moving,” he ordered, his voice now iron. 


Then he stepped forward.


Toward the heart of his kingdom.


Toward his kin.


                                                                                                      *****


Tarnadil ran — casting off his cloak, letting it fall to the storm. He vaulted balustrades, leapt stairs two at a time.  El’lindor was his home — but he had not run through it like this since he was a boy. Now he ran as its sovereign. Gone was the portrayal of power. Gone was the pressure of presence. Only the man remained.

Lightning split the sky. The Arcane Storm pressed close — suffocating. The world was rain, wind, and ruin. Then — screams.


Tarnadil turned a corner. A creature of shadow was there. It struck down his kinsman with incorporeal claws — fingers like mist, wounds without blood. He had heard the screams for hours. Now he saw the death behind them.


His hand found his sword. But — how do you slash mist? How do you slay a shadow?


The creature turned, hollow eyes locking on him. It shrieked — raw, rageful — and launched. 

Tarnadil steadied his footing, drew his blade — defiant in the face of death.  If death came, he would not meet it cowering. That was not his way. Nor the way of his kin. Nor any of Anduin.


Just as it neared him — a blast of arcane fire smashed into the shadow. 


The creature reeled and dissipated, fading into the storm.

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Chronicles of Anduin: Saga of Sundered Souls is a creation of Vlaan.

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