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the Making of Kinslayers

 

It was a realm crafted in the old traditions of epic fantasy—immersive, immense, harrowing, and full of magic, awe, and wonder. What began as a spark of imagination became a relentless pursuit—to build a world where story, strategy, creativity, and art collide.


From early AI concept art for characters, colours, and faction mood boards to collaborations with cartographers, sculptors, and composers—and further still to writing classes, story arcs, Kickstarter planning, and painting competitions—Kinslayers: Fall of the Arcane Storms has grown into a grassroots creative world that bridges game and story alike.


It is within this world that The Chronicles of Anduin: Saga of Sundered Souls was born—a collection of interwoven tales exploring the same storm-torn realm from which the game emerged. Together, they form two halves of a larger vision: one played, one told. Both inviting you to create, to shape, and to leave your mark on Anduin’s storm-swept history.


Fall of the Arcane Storm - the Image that started it all.

A word from the Creator

 

Why Kinslayers?


You really want to know?


Creative rebellion.


I loved the hobby — painting models, reading lore, learning the rules — but I struggled to find a style that truly felt like my own. Just as I started finding my feet, the game had already moved on. New books, new editions, new expectations. It often felt like the goalposts were always shifting.


And I kept wondering:

Was this really what tabletop wargaming had to be?


What I loved most about fantasy was the storytelling — the spirit of fellowship, creativity, and imagination. The feeling that anyone could bring something to the table and make it their own.

So I started building something different.


Kinslayers is a world where any model can find a place, where warbands grow through story rather than rigid roles, and where the battlefield is as much about narrative as it is about victory.


It’s a sandbox — structured enough to feel real, yet open enough for players to shape their own legends.


What began as scattered notes on lore and character origins slowly grew into something larger:
a realm called Anduin, and a saga now known as The Saga of Sundered Souls.


Kinslayers won’t be for everyone.

But if you enjoy creativity, storytelling, and the freedom to make the hobby your own, you might feel at home here.


If you’d like to learn more, delve a little deeper below — where you’ll find early concepts, loose sketches, and the spark that started the storm.


Thanks for following the journey.


See you in Anduin.


May your stratagem and spellcraft win the day.


Vlaan


Kinslayers Chronicles

Kinslayers - Fall of the Arcane Storm

Kinslayers: Fall of the Arcane Storms is the creation of Vlaan—indie developer and storyteller—dedicated to building rich, immersive tabletop worlds. Set in the realm of Anduin, it offers players unmatched freedom to forge their own legends. 


The Core Rulebook is only the beginning.


Chronicles - Saga of Sundered Souls

Chronicles of Anduin – Saga of Sundered Souls is a collection of interwoven tales (novellas) set in the mystic world of Anduin, a land ravaged by the Arcane Storms. These stories follow its inhabitants as they fight to survive, rebuild, and face the consequences of living in a world forever reshaped by magic. At their core is resilience—where hope, redemption, and vengeance are all paths forged in the struggle for survival.

FAQs

Early Sketches & Draft Editions

Draft Edition V1 & V2

First Map Draft (Kallercia)

Colouring with the Kids

Colouring with the Kids

First Map Draft (Kallercia)

Colouring with the Kids

First Map Draft (Kallercia)

First Map Draft (Kallercia)

First Map Draft (Kallercia)

STL Draft - Dark'elf'kin

First Map Draft (Kallercia)

First Map Draft (Kallercia)

Early Concept Trailer

Created in late 2022, the first Kinslayers trailer wasn’t made to impress—it was made to capture a feeling. Rough around the edges, it set the tone for a world of magic, darkness, and war, becoming a touchstone for the project’s vision.   While this storm is violet, green and red versions also exist—each reflecting the elemental tempests that shape Anduin. One day, I hope to remake the trailer with final art and include the remaining storms from the Campaign and Beastarium. 

Early Concept Art

 In late 2022, I created the first AI-generated concept art for Kinslayers—not as polished pieces, but as my original moodboard for the world of Anduin. These early images captured its soul before the rules or lore even existed: glimpses of arcane storms, shattered realms, and ancient powers waiting to rise.

Some were rough, others hauntingly beautiful, but together they became the foundation of Anduin—shaping its tone, characters, and factions long before a single page was written.


Anduin’s creation myth says all races share the blood of the First Elves—a thread uniting every kingdom and creature. The art reflected worked hard to touch on that, portraying each race in a mythic, balanced light—neither good nor evil, but capable of both greatness and ruin.


The vast majority of this has been replaced and updated.  But served as early drafts, unit & index cards etc.


🧝 The Elfkin Compendium
🪓
The Orkkin Compendium
⚔️
The Shortkin Compendium


 Fair warning — they’re rough, but they chart the rise of AI art across V1-V5 through a fantasy lens. 


If your interested you can get the PDF at the Elder-Craft link below (ETSY Store).  

Elder-Craft

Original Concept Presentation

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Kinslayers Chronicles

Copyright © 2025 Vlaan - All Rights Reserved.


Kinslayers Chronicles" is a creation of Vlaan. 

Chronicles of Anduin: Saga of Sundered Souls is a creation of Vlaan.

Welcome Wanderer

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 📖 The Last Light of El’lindor (eBook)


Kinslayers Begins Here 

🌩 Read the Prelude to the Storm
✨ Start the Saga of Sundered Souls

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